Commander
No commander provided5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(359 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks6
Other acceleration2
Draw engines7
Cantrips & burst draw4
Recursion4
Counterspells1
Spot removal7
Graveyard hate1
Board wipes1
Stax & hate5
Protection3
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands5
Premium utility lands2
Utility lands13
Taplands6
Combat Damage Synergy: token package, 1 token doubler, 1 evasion enabler, aristocrats engine+20ⓘ
Synergy pieces1
Win conditions1
Sacrifice outlets1
Token generators4
Reanimation2
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Consistency92Mana base84Speed55
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Enchantress13 cards
13 enchantment synergy cards. Deck rewards you for casting enchantments.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.