Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(382 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks6
Other acceleration1
Tutors1
Draw engines7
Cantrips & burst draw5
Recursion1
Value engines3
Counterspells8
Spot removal11
Graveyard hate1
Board wipes2
Stax & hate4
Two-Color Mana Base (no fixing needed)+14ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands1
Utility lands5
Taplands4
Combat Damage Synergy: 6 evasion enablers, 1 damage multiplier+22ⓘ
Tempo Control (lockout lethality)+16.6ⓘ
Synergy pieces1
Win conditions2
Combat threats1
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Interaction97Mana base75Consistency67
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.
Lifegain7 cards
7 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.