5.1±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence353 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp7
Other acceleration1
Commander Synergy+1ⓘ
Tutors1
Draw engines9
Cantrips & burst draw6
Scry & Surveil2
Recursion2
Value engines5
Synergy support4
Artifact/enchantment removal3
Spot removal2
Stax & hate2
Protection4
Two-Color Powerhouse Lands+4ⓘ
Fetchlands1
+8
Dual & shock lands3
+6
+4
+4
Premium utility lands3
+6
+5
+5
Utility lands4
+2
+2
+2
+2
Taplands1
+2
Basic lands2
+10
+10
Combat Damage Synergy+25ⓘ
Commander Synergy+2ⓘ
Synergy pieces9
Win conditions6
Combat threats8
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1+Game Changers 2→ Bracket 3
0.1 above Bracket 2 ceiling (5)
1.9 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Cat Tribal27 cards
27 cat creatures detected. Tribal synergies can create powerful board states.
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Lifegain15 cards
15 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.