Commander
4.1±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(271 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (38% CMC 5+)+-10ⓘ
Fast mana5
Mana rocks8
Mana dorks1
Land ramp3
Other acceleration2
Treasure generators7
Other1
Commander Draw Engine (Ashling, Rekindled provides card draw)+15ⓘ
Tutors1
Draw engines4
Cantrips & burst draw16
Recursion1
Counterspells2
Spot removal13
Board wipes1
Stax & hate1
Mana Acceleration (20 sources)+10ⓘ
Two-Color Mana Base (no fixing needed)+5ⓘ
Fetchlands1
Premium utility lands3
Utility lands2
Combat Damage Synergy: token package, 2 haste enablers, 1 evasion enabler, 2 damage multipliers+23ⓘ
Synergy pieces6
Win conditions6
Combat threats3
Drain effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.1 → Bracket 2
Mana base75Consistency70Threats68
1.1 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Tokens (Commander)15 cards
This deck generates and leverages a wide board of creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.