Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(352 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana11
Mana rocks2
Other acceleration4
Tutors1
Draw engines6
Cantrips & burst draw4
Recursion1
Value engines4
Spot removal6
Board wipes4
Protection3
Other1
Mana Acceleration (18 sources)+8ⓘ
Mono-Color Mana Base (no fixing needed)+5ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Utility lands12
Taplands1
Basic lands1
Mountain+23
3 Combo(s) Detected (Consistency: 51%)+26ⓘ
Combat Damage Synergy: token swarm strategy, 2 haste enablers, aristocrats engine+25ⓘ
Combo pieces6
Synergy pieces5
Win conditions6
Combat threats3
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats93Mana base70Speed62
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Elemental Tribal13 cards
13 elemental creatures detected. Tribal synergies can create powerful board states.
Burn13 cards
13 damage dealers. Burn opponents down with direct damage.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.