Commander
5.2±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence345 pts
Estimated win turn
T6best
T8typical
T9+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana3
Mana rocks1
Other acceleration5
Treasure generators1
Other acceleration1
Commander Synergy+1ⓘ
Draw engines4
Cantrips & burst draw16
Recursion3
Value engines14
Control Strategy+14ⓘ
Counterspells4
Spot removal3
Board wipes1
Stax & hate1
Protection3
Two-Color Mana Base+16ⓘ
Two-Color Powerhouse Lands+1ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands3
Taplands3
Basic lands2
1 Combo Family+17ⓘ
Combat Damage Synergy+10ⓘ
Commander Synergy+1ⓘ
Combo pieces3
Synergy pieces12
Combat threats2
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2+2-card combo 1→ Bracket 3
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
Markers
Learn more →✓
2-card combo 1
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Storm23 cards
23 storm synergies. Chain spells for exponential value.
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Spellslinger23 cards
23 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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Wizard Tribal14 cards
14 wizard creatures detected. Tribal synergies can create powerful board states.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.