Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(384 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks8
Land ramp2
Other acceleration1
Treasure generators3
Draw engines4
Cantrips & burst draw11
Recursion2
Value engines3
Counterspells3
Spot removal5
Graveyard hate1
Board wipes6
Stax & hate1
Protection2
Mana Acceleration (15 sources)+5ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands6
Utility lands10
Combat Damage Synergy: 3 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces2
Win conditions1
Combat threats2
Sacrifice outlets1
Drain effects1
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Interaction88Mana base87Speed83
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
The Ring16 cards
16 Ring temptation cards. Empower your ring-bearer with escalating abilities.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.