Emry, Lurker of the Loch

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Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence358 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve+8
Fast mana3
Mana rocks3
Mana dorks1
Land ramp1
Other acceleration2
Treasure generators1
Draw engines9
Cantrips & burst draw6
Recursion3
Value engines7
Counterspells1
Spot removal6
Graveyard hate2
Protection3
Other1
Mono-Color Mana Base (no fixing needed)+25
Utility lands7
Taplands1
Basic lands1
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine+25
1 Combo(s) Detected (Consistency: 40%)+17
Combo pieces3
Synergy pieces4
Combat threats6
Token generators4

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3

0.2 above Bracket 2 ceiling (5)

1.8 below Bracket 4 threshold (7)

Game changers 1
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Artifacts Matter22 cards

22 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

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Token Strategy10 cards

10 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos1 total

  • 3-card combo · 1
  • ++