Commander
2.8±0.45
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence148 pts
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Mana rocks5
Mana dorks5
Land ramp1
Other acceleration1
Commander Synergy (1 groups)+1ⓘ
Tutors2
Draw engines7
Cantrips & burst draw9
Recursion7
Value engines4
Spot removal4
Graveyard hate1
Board wipes1
Stax & hate1
Protection2
Two-Color Mana Base (no fixing needed)+25ⓘ
Mana Acceleration (12 sources)+2ⓘ
Utility lands4
+2
+2
+2
+2
Taplands7
+3
+2
+2
+2
+2
+2
+2
Basic lands2
+12
+13
1 Combo Family (1 lines, Consistency: 66%)+20ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+18ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces1
Synergy pieces9
Combat threats11
Sacrifice outlets1
Drain effects2
Token generators2
Reanimation3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 2.8 (Bracket 1)+2-card combo→ Bracket 3
Threats84Mana base75Consistency47
✓
Game changers 1
✓2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Tokens (Commander)12 cards
This deck generates and leverages a wide board of creature tokens.
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Elf Tribal21 cards
21 elf creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies10 cards
10 low-cost creatures. Swarm the board and pump for lethal attacks.
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