Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(469 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana9
Mana rocks5
Other acceleration2
Tutors4
Draw engines3
Cantrips & burst draw1
Value engines4
Counterspells1
Spot removal4
Board wipes1
Stax & hate1
Protection4
Mono-Color Powerhouse Lands (2)+8ⓘ
Mana Acceleration (17 sources)+7ⓘ
Premium utility lands3
Utility lands6
Basic lands1
Mountain+26
4 Combo(s) Detected (Consistency: 88%)+37ⓘ
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 2 haste enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+12ⓘ
1 extra turn effect+5ⓘ
Combo pieces6
Synergy pieces9
Win conditions2
Combat threats4
Sacrifice outlets1
Extra turns1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Threats98Speed81Mana base74
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✓
Mass land denial (1)
✓
Extra turns (1)
✕2-card combo — none
Themes9 total
Goblin Tribal24 cards
24 goblin creatures detected. Tribal synergies can create powerful board states.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.