Commander
No commander provided6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(483 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Mana rocks7
Land ramp1
Other acceleration2
Treasure generators2
Draw engines3
Cantrips & burst draw9
Wheels1
Recursion4
Counterspells5
Spot removal6
Board wipes3
Protection5
Mana Acceleration (12 sources)+2ⓘ
Fetchlands4
Dual & shock lands10
Premium utility lands4
Utility lands6
Taplands2
Combat Damage Synergy: token package, 1 haste enabler, 3 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 30%)+16ⓘ
Combo pieces3
Win conditions2
Combat threats3
Drain effects1
Token generators2
Reanimation1
Other4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
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Power level 6.9 → Bracket 4
Mana base92Threats89Interaction87
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Storm11 cards
11 storm synergies. Chain spells for exponential value.
Spellslinger9 cards
9 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Burn8 cards
8 damage dealers. Burn opponents down with direct damage.