Commander
4.2±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence278 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana4
Mana rocks1
Mana dorks2
Land ramp4
Treasure generators2
Commander Synergy (1 groups)+1ⓘ
Draw engines4
Cantrips & burst draw4
Scry & Surveil2
Recursion5
Value engines2
Spot removal7
Graveyard hate1
Board wipes2
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
+5
+5
Dual & shock lands2
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands5
+3
+3
+2
+2
+2
Basic lands2
+8
+8
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces16
Combat threats2
Sacrifice outlets9
+4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Threats92Mana base74Speed55
1.2 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats24 cards
24 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Lifegain16 cards
16 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.