Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(428 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks5
Land ramp1
Other acceleration4
Draw engines4
Cantrips & burst draw3
Recursion5
Counterspells1
Spot removal5
Graveyard hate1
Board wipes1
Stax & hate4
Protection1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands3
Dual & shock lands2
Premium utility lands4
Utility lands15
2 Combo(s) Detected (Consistency: 94%)+29ⓘ
Combat Damage Synergy: 1 haste enabler, 2 evasion enablers, aristocrats engine+16ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+2.2ⓘ
Combo pieces3
Synergy pieces6
Win conditions2
Combat threats1
Token generators2
Clone effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Threats89Mana base87Consistency86
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Artifacts Matter34 cards
34 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm14 cards
14 storm synergies. Chain spells for exponential value.
Clones13 cards
13 clone effects. Copy the best threats on the battlefield.