Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(348 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana6
Mana rocks7
Mana dorks1
Land ramp1
Other acceleration1
Tutors1
Draw engines4
Cantrips & burst draw4
Recursion1
Value engines2
Spot removal3
Board wipes3
Mono-Color Mana Base (no fixing needed)+23ⓘ
Mana Acceleration (18 sources)+8ⓘ
Utility lands2
Taplands1
Basic lands1
Mountain+33
6 Combo(s) Detected (Consistency: 47%)+36ⓘ
Combat Damage Synergy: token swarm strategy, 5 haste enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+8ⓘ
Combo pieces9
Synergy pieces2
Win conditions2
Combat threats3
Sacrifice outlets1
Token generators13
Damage multipliers1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats99Mana base70Speed51
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Token Strategy23 cards
23 token producers. Go-wide strategies can overwhelm opponents with numbers.
Goblin Tribal11 cards
11 goblin creatures detected. Tribal synergies can create powerful board states.
Haste Matters9 cards
9 haste enablers. Attack immediately for explosive damage.