Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(378 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks1
Land ramp1
Tutors1
Draw engines7
Cantrips & burst draw6
Recursion1
Counterspells2
Spot removal5
Board wipes2
Stax & hate1
Two-Color Powerhouse Lands (3)+12ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands15
Taplands6
1 Combo(s) Detected (Consistency: 55%)+19ⓘ
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12ⓘ
Combo pieces2
Synergy pieces8
Win conditions3
Combat threats2
Drain effects2
Token generators1
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats91Speed86Mana base86
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy38 cards
38 token producers. Go-wide strategies can overwhelm opponents with numbers.
Treasure27 cards
27 treasure generators. Ramp and artifact synergies in one package.
Aristocrats22 cards
22 sacrifice/death synergies. Drains opponents while generating value from deaths.