Commander
4.5±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(300 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks4
Land ramp8
Treasure generators1
Commander Draw Engine (Felothar the Steadfast provides card draw)+15ⓘ
Draw engines8
Cantrips & burst draw3
Value engines2
Spot removal4
Board wipes6
Protection3
Mana Acceleration (14 sources)+4ⓘ
Fetchlands3
Dual & shock lands6
Premium utility lands3
Utility lands9
Taplands5
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 6 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces4
Win conditions2
Combat threats7
Sacrifice outlets1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 3
Mana base88Interaction68Speed65
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Defenders/Walls18 cards
18 defenders/walls. Build an impenetrable wall, then convert to damage.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.