Commander
4.0±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(260 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Heavy Curve (54% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Land ramp5
Other acceleration2
Draw engines4
Cantrips & burst draw2
Recursion2
Value engines5
Spot removal6
Graveyard hate1
Board wipes3
Stax & hate5
Protection4
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands3
Utility lands5
Taplands10
Combat Damage Synergy: token swarm strategy, 1 extra combat, 4 haste enablers, 5 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces7
Win conditions7
Combat threats8
Sacrifice outlets2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.0 → Bracket 2
Threats81Interaction72Mana base67
1.0 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana31 cards
31 high-impact creatures. Ramp into massive threats that dominate the board.
Dinosaur Tribal18 cards
18 dinosaur creatures detected. Tribal synergies can create powerful board states.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.