Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(238 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks6
Mana dorks1
Land ramp8
Treasure generators1
Glass Cannon (high ramp, low draw)+-10ⓘ
Draw engines1
Cantrips & burst draw1
Value engines2
Spot removal4
Graveyard hate1
Board wipes1
Stax & hate1
Protection1
Mana Acceleration (17 sources)+7ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands2
Utility lands8
Taplands4
Combat Damage Synergy: token swarm strategy, 2 extra combats, 2 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
2 Combo(s) Detected (Consistency: 24%)+18ⓘ
Combo pieces3
Synergy pieces2
Win conditions3
Sacrifice outlets1
Token generators1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Mana base88Threats83Speed72
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters14 cards
14 counter synergies. Grow your creatures over time for massive threats.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.