Toph, the First Metalbender

3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(238 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Glass Cannon (high ramp, low draw)+-10
Draw engines1
Cantrips & burst draw1
Combat Damage Synergy: token swarm strategy, 2 extra combats, 2 haste enablers, 2 evasion enablers, aristocrats engine+25
2 Combo(s) Detected (Consistency: 24%)+18
Synergy pieces2
Sacrifice outlets1
Token generators1
Other1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.8 → Bracket 2
Mana base88Threats83Speed72

0.8 above Bracket 1 ceiling (3)

0.7 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

+1/+1 Counters14 cards

14 counter synergies. Grow your creatures over time for massive threats.

Aristocrats12 cards

12 sacrifice/death synergies. Drains opponents while generating value from deaths.

Blink/Flicker12 cards

12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Combos2 total