3.7±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence235 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Efficient Curve+8ⓘ
Commander Synergy+1ⓘ
Fast mana2
Mana rocks4
Mana dorks2
Land ramp8
Treasure generators1
Commander Synergy+2ⓘ
Draw engines4
Cantrips & burst draw8
Scry & Surveil1
Value engines8
Synergy support1
Counterspells1
Artifact/enchantment removal1
Spot removal10
Board wipes1
Protection3
Mana Acceleration+4ⓘ
Two-Color Powerhouse Lands+1ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands4
Utility lands10
Taplands6
Basic lands2
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces13
Win conditions3
Combat threats3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.7 → Bracket 2
0.7 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
+1/+1 Counters32 cards
32 counter synergies. Grow creatures over time for massive threats.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.