Commander
6.6±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Go-wide combat finish
High confidence(469 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Mana dorks10
Land ramp5
Other acceleration7
Commander Draw Engine (Eshki, Temur's Roar provides card draw)+18ⓘ
Commander Synergy (1 groups)+1ⓘ
Draw engines12
Cantrips & burst draw3
Counterspells3
Spot removal6
Board wipes1
Protection3
Mana Acceleration (25 sources)+15ⓘ
Fetchlands4
Dual & shock lands10
Premium utility lands7
Utility lands7
Taplands3
Combat Damage Synergy: token package, 1 extra combat, 3 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces5
Win conditions11
Combat threats4
Sacrifice outlets2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 3
Mana base95Threats87Consistency86
-0.1 below Bracket 4 threshold (6.5)
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana31 cards
31 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter17 cards
17 legendary synergies. Your legends grow stronger together.
Storm11 cards
11 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.