Commander
3.1±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Attrition and lockout endgame
High confidence(177 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks3
Commander Draw Engine (Isperia, Supreme Judge provides card draw)+10ⓘ
Draw engines3
Cantrips & burst draw9
Wheels1
Recursion1
Value engines2
Other3
Counterspells5
Spot removal22
Board wipes3
Stax & hate1
Protection4
Two-Color Mana Base (no fixing needed)+9ⓘ
Fetchlands2
+8
+5
Premium utility lands2
+5
+4
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands2
+15
+15
Tempo Control (lockout lethality)+13.9ⓘ
Combo pieces2
Synergy pieces1
Win conditions1
Combat threats3
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Interaction86Mana base75Consistency58
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes1 total
Tap / Untap5 cards
5 tap/untap synergies. Generate extra value from activated abilities.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.