+1/+1 Counters Deck

Commander
No commander provided
3.1±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(179 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
1+10
Mana rocks2
2+6
2+5
Mana dorks1
G+6
Land ramp3
1G+6
1G+6
2G+1
Other acceleration1
10GG+1
Tutors1
2BB+3
Draw engines6
BG+5
2U+10
1GU+5
3GU+5
4U+5
3GU+5
Cantrips & burst draw5
U+1
XUB+2
BG+1
2G+2
BGU+1
Recursion6
BBB+1
1GU+1
1UB+1
2G+1
1BGU+1
B/GB/G4BG+3
Value engines19
G+2
1U+8
1G+1
2+1
1U+1
BG+1
2G+5
2G+2
2G+2
2U+1
2G+1
2BG+2
+7 more
Counterspells1
UU+8
Spot removal6
2G+6
1BG+2
BBB+1
BGU+1
2BG+2
4BG+2
Board wipes3
XBB+1
3UBB+3
B/GB/G4BG+3
Stax & hate2
2+1
2+1
Protection3
1G+7
1G+1
1GU+1
Dual & shock lands6
+6
+6
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands3
+3
+2
+2
Basic lands3
+5
+5
+5
Combat Damage Synergy: token swarm strategy, 2 token doublers, aristocrats engine+25
Synergy pieces4
1GU+1
2G+1
1BGU+1
3UBB+3
Combat threats7
2+1
1G+1
2B+2
2UB+2
3B+1
5BG+1
10GG+1
Token generators2
2G+4
4BB+4

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.1 (Bracket 2)+Game Changers Bracket 3
Consistency83Mana base80Threats48
Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

+1/+1 Counters22 cards

22 counter synergies. Grow your creatures over time for massive threats.

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Mill12 cards

12 mill effects. Empty opponent libraries or fuel your graveyard.

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Proliferate9 cards

9 proliferate effects. Multiply all your counters at once.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.