Commander
5.1±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence349 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks2
Mana dorks3
Land ramp4
Other acceleration8
Treasure generators1
Commander Draw Engine+10ⓘ
Commander Synergy+1ⓘ
Tutors1
Draw engines9
Cantrips & burst draw1
Recursion5
Value engines5
Artifact/enchantment removal1
Spot removal2
Graveyard hate1
Board wipes3
Stax & hate1
Protection10
Mana Acceleration+7ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands4
Utility lands8
Taplands9
Basic lands3
Combat Damage Synergy+24ⓘ
Commander Synergy+1ⓘ
Synergy pieces19
Token generators1
Clone effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1+Game Changers 1→ Bracket 3
0.1 above Bracket 2 ceiling (5)
1.9 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Legends Matter16 cards
16 legendary synergies. Legends in the deck grow stronger together.
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Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History5 snapshots
Grade
Power4.8→5.1+0.3
BracketB3→B3
Vectors
Velocity
86→85
-1
Consistency
78→83
+5
Interaction
48→66
+18
Efficiency
85→86
+1
Lethality
84→80
-4
Card Changes
Added (10)
Removed (9)
Grade
Power4.9→4.8-0.1
BracketB3→B3
Vectors
Velocity
87→86
-1
Consistency
78→78
—
Interaction
48→48
—
Efficiency
85→85
—
Lethality
84→84
—
Card Changes
Removed (1)
Grade
Power4.8→4.9+0.1
BracketB3→B3
Vectors
Velocity
87→87
—
Consistency
79→78
-1
Interaction
48→48
—
Efficiency
85→85
—
Lethality
84→84
—
Card Changes
Added (1)
Removed (1)
Grade
Power4.9→4.8-0.1
BracketB3→B3
Vectors
Velocity
87→87
—
Consistency
81→79
-2
Interaction
55→48
-7
Efficiency
85→85
—
Lethality
82→84
+2
Card Changes
Added (2)
Removed (2)
Grade
Power4.9→4.9—
BracketB3→B3
Vectors
Velocity
86→87
+1
Consistency
81→81
—
Interaction
56→55
-1
Efficiency
85→85
—
Lethality
82→82
—
Card Changes
Added (2)
Removed (2)