Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(480 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (74% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks2
Mana dorks8
Land ramp6
Other acceleration2
Tutors6
Draw engines2
Cantrips & burst draw1
Recursion2
Counterspells1
Spot removal6
Graveyard hate2
Stax & hate5
Mana Acceleration (19 sources)+9ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Two-Color Mana Base (no fixing needed)+2ⓘ
Fetchlands3
Dual & shock lands2
Premium utility lands2
Utility lands2
Taplands3
2 Combo(s) Detected (Consistency: 84%)+27ⓘ
Combat Damage Synergy: token swarm strategy, 4 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces5
Synergy pieces5
Sacrifice outlets1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats91Speed90Interaction90
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies23 cards
23 low-cost creatures. Swarm the board and pump for lethal attacks.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Elf Tribal10 cards
10 elf creatures detected. Tribal synergies can create powerful board states.