2.6±0.7
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Commander combat pressure
Low confidence(139 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Land ramp2
Tutors2
Draw engines3
Cantrips & burst draw1
Recursion1
Value engines4
Other3
Spot removal2
Graveyard hate1
Board wipes1
Stax & hate2
Protection7
Mono-Color Mana Base (no fixing needed)+28ⓘ
Basic lands1
Plains+38
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, 4 damage multipliers+25ⓘ
Synergy pieces3
Win conditions1
Combat threats11
Token generators4
Reanimation1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.6 → Bracket 1
Threats83Mana base70Interaction52
1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Voltron20 cards
20 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.