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Commander
4.9±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence330 pts
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve−10ⓘ
Other acceleration2
Treasure generators2
Low Land Count−5ⓘ
Tutors1
Draw engines5
Cantrips & burst draw8
Recursion2
Value engines8
Counterspells2
Spot removal8
Board wipes4
Stax & hate2
Protection6
Two-Color Mana Base (no fixing needed)+15ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Low Land Count−5ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands4
Taplands4
Basic lands2
Combat Damage Synergy: token package, 3 extra combats, 2 haste enablers, 4 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 53%)+19ⓘ
Combo pieces3
Synergy pieces6
Win conditions10
Combat threats2
Drain effects3
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.9 → Bracket 3
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
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Legends Matter8 cards
8 legendary synergies. Your legends grow stronger together.
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Graveyard/Reanimator7 cards
7 graveyard synergies. Use your graveyard as a second hand.
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