Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(490 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+15ⓘ
Fast mana1
Mana rocks3
Mana dorks2
Land ramp2
Other acceleration4
Treasure generators5
Commander Draw Engine (Kenrith, the Returned King provides card draw)+10ⓘ
Tutors3
Draw engines5
Value engines2
Counterspells2
Spot removal8
Board wipes2
Stax & hate6
Protection7
Mana Acceleration (12 sources)+2ⓘ
Fetchlands5
Dual & shock lands4
Premium utility lands8
Utility lands9
Combat Damage Synergy: 1 extra combat, 1 haste enabler, 4 damage multipliers+24ⓘ
1 Combo(s) Detected (Consistency: 75%)+21ⓘ
Combo Commander: Kenrith, the Returned King+15ⓘ
Combo pieces2
Synergy pieces4
Drain effects1
Token generators1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Mana base93Threats88Interaction87
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.