Oskar, Rubbish Reclaimer

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Commander
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence394 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Fast mana3
Mana rocks4
Mana dorks1
Land ramp1
Other acceleration1
Treasure generators3
Draw engines14
Cantrips & burst draw10
Wheels1
Scry & Surveil6
Recursion6
Value engines4
Counterspells5
Spot removal7
Board wipes1
Two-Color Powerhouse Lands+7
Dual & shock lands4
Premium utility lands2
Utility lands13
Taplands5
Basic lands2
Combat Damage Synergy+8
Synergy pieces15
Token generators1
Alternate win strategies1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6 → Bracket 3

0.6 above Bracket 2 ceiling (5)

1.4 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Graveyard (Commander)15 cards

This deck uses the graveyard as a primary resource.

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Legends Matter11 cards

11 legendary synergies. Legends in the deck grow stronger together.

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Go-Wide / Weenies11 cards

11 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.