Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(484 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks4
Other acceleration4
Treasure generators1
Commander Draw Engine (Katara, Waterbending Master provides card draw)+18ⓘ
Draw engines14
Cantrips & burst draw13
Wheels1
Recursion1
Value engines4
Counterspells10
Spot removal9
Board wipes1
Protection6
Mono-Color Powerhouse Lands (3)+10ⓘ
Mono-Color Mana Base (no fixing needed)+10ⓘ
Mana Acceleration (12 sources)+2ⓘ
Utility lands5
Taplands4
Basic lands1
Island+27
2 Combo(s) Detected (Consistency: 40%)+21ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces4
Synergy pieces1
Win conditions1
Combat threats2
Token generators3
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Consistency94Interaction90Threats83
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Cantrips13 cards
13 cantrips. Cheap spells that replace themselves for velocity.
Counter Control12 cards
12 counterspells. Control the stack and protect your win conditions.