Cowards Bane // Ruhan of the Fomori

Commander
3.8±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence246 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks1
Land ramp2
Other acceleration1
Minor treasure1
Tutors3
Draw engines4
Cantrips & burst draw4
Scry & Surveil2
Recursion4
Value engines2
Synergy support1
Counterspells3
Spot removal7
Board wipes1
Stax & hate2
Protection12
Soft interaction2
Fetchlands2
Dual & shock lands2
Premium utility lands2
Utility lands9
Taplands9
Basic lands3
Combat Damage Synergy+25
Synergy pieces12
Combat threats3
Token generators4
Enablers1
Other2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.8 (Bracket 2)+Game Changers 1 Bracket 3
Game changers 1
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Voltron15 cards

15 equipment/auras. Stack these on the commander for one-shot commander damage kills.

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Legends Matter12 cards

12 legendary synergies. Legends in the deck grow stronger together.

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Lifegain11 cards

11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.