Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(411 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana4
Mana rocks6
Mana dorks1
Other acceleration5
Commander Draw Engine (Firkraag, Cunning Instigator provides card draw)+16ⓘ
Draw engines8
Cantrips & burst draw3
Recursion1
Value engines2
Counterspells6
Spot removal6
Board wipes3
Stax & hate2
Protection1
Two-Color Powerhouse Lands (4)+9ⓘ
Mana Acceleration (16 sources)+6ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands2
Utility lands8
Taplands3
Combat Damage Synergy: token package, 1 extra combat, 2 haste enablers, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces8
Win conditions2
Combat threats3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Speed88Mana base87Interaction86
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Dragon Tribal23 cards
23 dragon creatures detected. Tribal synergies can create powerful board states.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.