Commander
5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence344 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks5
Land ramp2
Treasure generators3
Commander Draw Engine (Shadrix Silverquill provides card draw)+15ⓘ
Tutors4
Draw engines4
Cantrips & burst draw1
Recursion2
Value engines2
Control Strategy Bonus (28.2 interaction cards)+30ⓘ
Spot removal13
Graveyard hate1
Board wipes6
Stax & hate9
Protection7
Two-Color Mana Base (no fixing needed)+9ⓘ
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands1
+5
Utility lands5
+2
+2
+2
+2
+2
Taplands5
+3
+2
+2
+2
+2
Basic lands2
+13
+8
Combat Damage Synergy: token package, 1 damage multiplier+11ⓘ
Synergy pieces3
Combat threats2
Drain effects8
Token generators4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Interaction92Mana base75Consistency66
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.