Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(404 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (37% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks3
Land ramp12
Other acceleration7
Draw engines5
Cantrips & burst draw2
Recursion1
Value engines2
Spot removal6
Board wipes2
Stax & hate3
Protection6
Mana Acceleration (24 sources)+14ⓘ
Fetchlands4
Dual & shock lands9
Premium utility lands5
Utility lands10
Taplands4
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 4 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces8
Win conditions1
Combat threats1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Mana base95Speed89Interaction74
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Dinosaur Tribal29 cards
29 dinosaur creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana21 cards
21 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.