Commander
9.3±0.3
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Strategy ceiling 9.8
High confidence638 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Commander Synergy (1 group)+1ⓘ
Fast mana5
+10
Mana rocks2
Mana dorks6
Land ramp3
Other acceleration1
Treasure generators5
Minor treasure1
Commander Synergy (1 group)+8ⓘ
Tutors11
Draw engines5
Cantrips & burst draw2
Scry & Surveil1
Recursion4
+3
Value engines3
Artifact/enchantment removal2
Spot removal4
+5
Graveyard hate1
Board wipes4
Stax & hate1
Protection5
Two-Color Powerhouse Lands (7)+20ⓘ
Mana Acceleration (17 sources)+5ⓘ
Fetchlands1
+8
Dual & shock lands6
+9
+6
+5
+4
+4
+4
Premium utility lands3
+5
+5
+5
Utility lands18
+4
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands8
+2
+2
+2
+2
5 Combo Families (6 lines, Consistency: 94%)+43ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy (2 groups)+4ⓘ
Combo pieces8
Synergy pieces4
+3
Win conditions1
Drain effects3
Token generators1
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.3+2-card combo 1→ Bracket 5
0.3 above Bracket 4 ceiling (9)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✓
2-card combo 1
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
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Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Artifacts Matter14 cards
14 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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History1 snapshot
Grade
Power8.8→9.3+0.5
BracketB4→B5(+1)
Vectors
Velocity
90→91
+1
Consistency
94→94
—
Interaction
84→82
-2
Efficiency
93→93
—
Lethality
95→97
+2
Card Changes
Added (1)
Removed (1)
Combos:5→6+1