Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(383 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks4
Land ramp1
Tutors1
Draw engines6
Cantrips & burst draw4
Scry & Surveil1
Recursion4
Value engines1
Counterspells1
Spot removal9
Graveyard hate2
Board wipes2
Stax & hate1
Protection1
Two-Color Mana Base (no fixing needed)+7ⓘ
Dual & shock lands5
Premium utility lands2
Utility lands3
Taplands4
2 Combo(s) Detected (Consistency: 55%)+23ⓘ
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+23ⓘ
Commander Synergy (1 groups)+8ⓘ
Combo pieces4
Synergy pieces5
Win conditions3
Combat threats1
Sacrifice outlets3
Drain effects2
Token generators4
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats96Mana base75Interaction69
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Aristocrats23 cards
23 sacrifice/death synergies. Drains opponents while generating value from deaths.
Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.