Commander
5.5±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(393 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks5
Land ramp1
Other acceleration1
Tutors1
Draw engines6
Cantrips & burst draw4
Recursion3
Value engines4
Control Strategy Bonus (14 interaction cards)+30ⓘ
Counterspells6
Spot removal4
Board wipes1
Protection3
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 2 evasion enablers, aristocrats engine+25ⓘ
2 Combo(s) Detected (Consistency: 51%)+22ⓘ
Combo pieces3
Synergy pieces2
Combat threats5
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats91Interaction76Mana base70
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Merfolk Tribal16 cards
16 merfolk creatures detected. Tribal synergies can create powerful board states.
Wizard Tribal10 cards
10 wizard creatures detected. Tribal synergies can create powerful board states.