Orvar Merfolk

5.5±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(393 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8
Fast mana1
Land ramp1
Other acceleration1
Mono-Color Mana Base (no fixing needed)+28
Basic lands1
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 2 evasion enablers, aristocrats engine+25
2 Combo(s) Detected (Consistency: 51%)+22
Token generators2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
Threats91Interaction76Mana base70

1.0 above Bracket 2 ceiling (4.5)

1.0 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Merfolk Tribal16 cards

16 merfolk creatures detected. Tribal synergies can create powerful board states.

Wizard Tribal10 cards

10 wizard creatures detected. Tribal synergies can create powerful board states.

Spellslinger (Commander)1 cards

Commander rewards casting instants and sorceries.

Combos2 total