Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(410 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks7
Other acceleration2
Tutors1
Draw engines6
Cantrips & burst draw10
Wheels4
Value engines1
Spot removal7
Board wipes3
Stax & hate4
Protection1
Two-Color Mana Base (no fixing needed)+12ⓘ
Mana Acceleration (11 sources)+1ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands9
Taplands4
3 Combo(s) Detected (Consistency: 55%)+27ⓘ
Tempo Control (lockout lethality)+10.8ⓘ
1 extra turn effect+5ⓘ
Combo pieces5
Synergy pieces2
Win conditions1
Combat threats1
Drain effects1
Extra turns1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats86Interaction85Consistency80
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes4 total
Group Hug14 cards
14 group hug effects. Help everyone while secretly advancing your plan.
Artifacts Matter7 cards
7 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.