Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(451 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana4
Mana dorks4
Land ramp2
Treasure generators2
Commander Synergy (1 groups)+6ⓘ
Tutors10
Draw engines8
Cantrips & burst draw1
Recursion2
Value engines1
Counterspells5
Spot removal4
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Stax & hate1
Protection3
Other1
Dual & shock lands4
Premium utility lands3
Utility lands6
2 Combo(s) Detected (Consistency: 96%)+29ⓘ
Commander Synergy (2 groups)+11ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces4
Synergy pieces2
Sacrifice outlets3
Drain effects1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Consistency91Threats86Speed80
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Elf Tribal8 cards
8 elf creatures detected. Tribal synergies can create powerful board states.