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Commander
5.8±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence379 pts
Estimated win turn
T5best
T8typical
T10+contested
Vector breakdown
Commander Synergy+1ⓘ
Fast mana1
Mana rocks7
Mana dorks3
Land ramp2
Other acceleration3
Treasure generators9
Minor treasure2
Other acceleration1
Commander Synergy+1ⓘ
Draw engines5
Cantrips & burst draw1
Value engines10
Synergy support2
Counterspells4
Spot removal7
Stax & hate2
Protection1
Mana Acceleration+4ⓘ
Dual & shock lands10
Premium utility lands3
Utility lands5
Taplands2
Basic lands3
3 Combo Families+23ⓘ
Combat Damage Synergy+18ⓘ
Commander Synergy+2ⓘ
Combo pieces4
Synergy pieces10
Win conditions2
Combat threats2
Sacrifice outlets1
Drain effects2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.8 (Bracket 3)+2-card combo + Speed 90→ Bracket 4
Markers
Learn more →✓
2-card combo 3
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Artifacts Matter22 cards
22 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Treasure11 cards
11 treasure generators. Ramp and artifact synergies in one package.
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Legends Matter10 cards
10 legendary synergies. Legends in the deck grow stronger together.
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