Braids, Arisen Nightmare

Commander
5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence335 pts
Estimated win turn
T6best
T8typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks1
Land ramp1
Other acceleration3
Commander Draw Engine+15
Commander Synergy+1
Tutors1
Draw engines7
Cantrips & burst draw7
Recursion10
Value engines4
Spot removal5
Board wipes3
Stax & hate3
Edict effects2
Protection3
Mono-Color Mana Base+24
Utility lands6
Taplands1
Basic lands1
2 Combo Families+23
Combat Damage Synergy+20
Combo pieces5
Synergy pieces6
Combat threats4
Sacrifice outlets1
Drain effects4
Token generators4

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0+Game Changers 2 Bracket 3

Right at the Bracket 3 threshold

2.0 below Bracket 4 threshold (7)

Game changers 2
Minimum Bracket 3
2-card combo 2
Mass land denial — none
Extra turns — none

Themes7 total

Lifegain17 cards

17 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Token Strategy12 cards

12 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Vampire Tribal10 cards

10 vampire creatures detected. Tribal synergies can create powerful board states.

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Combos2 total

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