Commander
6.0±0.7
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Low confidence(421 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks7
Other acceleration6
Commander Draw Engine (Y'shtola, Night's Blessed provides card draw)+18ⓘ
Commander Synergy (1 groups)+2ⓘ
Tutors1
Draw engines8
Cantrips & burst draw5
Wheels1
Recursion1
Spot removal13
Board wipes2
Stax & hate4
Protection4
Other1
Mana Acceleration (14 sources)+4ⓘ
Fetchlands5
Dual & shock lands9
Premium utility lands2
Utility lands10
Taplands1
Other1
Combat Damage Synergy: 1 haste enabler, 1 damage multiplier+6ⓘ
Synergy pieces4
Win conditions2
Drain effects1
Token generators1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Mana base94Consistency86Interaction83
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Lifegain9 cards
9 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.