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5.8±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(412 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8
Fast mana1
Combat Damage Synergy: token swarm strategy, 8 evasion enablers, aristocrats engine+25
Synergy pieces1
Token generators1
Reanimation1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8 → Bracket 3
Interaction97Mana base82Consistency67

1.3 above Bracket 2 ceiling (4.5)

0.7 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

Counter Control10 cards

10 counterspells. Control the stack and protect your win conditions.

Bird Tribal9 cards

9 bird creatures detected. Tribal synergies can create powerful board states.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.