Commander
7.4±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(503 pts)
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Fast mana23
Mana rocks6
Other acceleration2
Treasure generators1
Tutors2
Draw engines5
Cantrips & burst draw6
Wheels8
Value engines2
Counterspells1
Spot removal2
Graveyard hate1
Board wipes7
Stax & hate2
Protection1
Mono-Color Powerhouse Lands (5)+17ⓘ
Mana Acceleration (32 sources)+15ⓘ
Fetchlands5
Premium utility lands1
Utility lands2
Taplands1
Basic lands1
Mountain+14
3 Combo(s) Detected (Consistency: 70%)+29ⓘ
Combat Damage Synergy: 1 extra combat+6ⓘ
Combo pieces6
Win conditions3
Drain effects3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.4 → Bracket 4
Speed98Mana base86Consistency82
0.9 above Bracket 3 ceiling (6.5)
1.1 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✓
Mass land denial (6)
✓2-card combo
✕Extra turns — none
Themes10 total
Group Slug12 cards
12 group slug effects. Damage everyone equally, then break parity.
Discard11 cards
11 discard synergies. Empty opponents' hands while gaining value.
Stax10 cards
10 stax pieces. Tax and restrict opponents' resources while breaking parity.