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HomeExplore decksCommanders
WBG

Poison

viaArchidektArchidekt·35 views·11 days ago

Power level

4.5±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence304 pts
Estimated win turn
T6best
T8typical
T11+contested
Vector breakdown
Fast mana4
Mana rocks5
Mana dorks4
Land ramp5
Treasure generators1
Other acceleration1
Commander Synergy+1ⓘ
Draw engines6
Cantrips & burst draw2
Value engines8
Synergy support5
Artifact/enchantment removal2
Spot removal10
Board wipes3
Stax & hate2
Edict effects1
Protection5
Mana Acceleration+9ⓘ
Fetchlands2
Dual & shock lands8
Premium utility lands3
Utility lands1
Taplands1
Basic lands3
Combat Damage Synergy+7ⓘ
Commander Synergy+2ⓘ
Synergy pieces4
Win conditions5
Combat threats5
Sacrifice outlets1
Token generators2
Damage multipliers8

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.5 → Bracket 2

1.5 above Bracket 1 ceiling (3)

0.5 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes6 total

Voltron (Commander)Core (16 cards)

This deck equips or enchants the commander to deal commander damage.

,,,,
InfectCore (28 cards)

28 infect/poison cards. Win with 10 poison counters instead of 40 damage.

,,,,
Go-Wide / WeeniesCore (14 cards)

14 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History5 snapshots

Grade

Power5.1→4.5-0.6
BracketB4→B2(-2)

Vectors

Velocity
85→85
—
Consistency
47→51
+4
Interaction
34→69
+35
Efficiency
85→85
—
Lethality
83→64
-19

Card Changes

Added (1)

Removed (1)

Combos:1→0-1

Grade

Power5.0→5.1+0.1
BracketB4→B4

Vectors

Velocity
86→85
-1
Consistency
44→47
+3
Interaction
73→34
-39
Efficiency
85→85
—
Lethality
80→83
+3

Grade

Power5.0→5.0—
BracketB4→B4

Vectors

Velocity
86→86
—
Consistency
38→44
+6
Interaction
73→73
—
Efficiency
85→85
—
Lethality
80→80
—

Card Changes

Added (1)

Grade

Power3.9→5.0+1.1
BracketB4→B4

Vectors

Velocity
87→86
-1
Consistency
43→38
-5
Interaction
47→73
+26
Efficiency
85→85
—
Lethality
83→80
-3

Card Changes

Added (8)

Removed (9)

Combos:2→1-1

Grade

Power3.7→3.9+0.2
BracketB2→B4(+2)

Vectors

Velocity
88→87
-1
Consistency
24→43
+19
Interaction
59→47
-12
Efficiency
88→85
-3
Lethality
91→83
-8

Card Changes

Added (7)

Removed (24)

Combos:0→2+2