Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(369 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Draw engines6
Cantrips & burst draw5
Recursion1
Value engines6
Spot removal7
Board wipes1
Two-Color Mana Base (no fixing needed)+15ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands6
Taplands4
3 Combo(s) Detected (Consistency: 98%)+34ⓘ
Combat Damage Synergy: token swarm strategy, 7 tribal lords, 2 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
Combo pieces5
Synergy pieces5
Win conditions3
Combat threats4
Token generators8
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats95Consistency79Mana base75
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal43 cards
43 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.