HomeExplore decksCommanders
PreconsBlogDocsContact

Magic: The Gathering and all related trademarks are property of Wizards of the Coast LLC © 1993–2026. ScryCheck is an unofficial fan site, not affiliated with or endorsed by Wizards of the Coast. Use of trademarks is permitted under the Wizards Fan Site Policy.

Card prices and data provided by Scryfall. Prices are estimates — check stores for final pricing.

Support ScryCheck on Ko-fi
© 2026 ScryCheck·Terms of Service·Privacy Policy
HomeExplore decksCommanders
UBR

Fire Lord Azula

viapasted list·Updated 46 days ago·7 views·

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.

Power level

9.8±0.3
Fringe cEDH
Near-optimal construction. High card-for-card quality with interaction ready from the start.
High confidence660 pts
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana8
Mana rocks8
Other acceleration3
Tutors8
Draw engines5
Cantrips & burst draw7
Wheels3
Recursion2
Counterspells11
Spot removal4
Stax & hate1
Protection1
Mana Acceleration+9ⓘ
Fetchlands2
Dual & shock lands10
Premium utility lands5
Utility lands12
Taplands2
Basic lands3
9 Combo(s) Detected (Consistency: 92%)+62ⓘ
Combo pieces11
Synergy pieces1

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.8 → Bracket 5

0.8 above Bracket 4 ceiling (9)

This deck has no formal Bracket 4 markers (no 4+ Game Changers, MLD, infinite turns, or early 2-card combo). Its power level places it here — under a marker-only reading of WotC's bracket guidance it may fit Bracket 4.
Markers
Learn more →
✓
Game changers 5
Minimum Bracket 4
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none

Themes3 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Counter Control10 cards

10 counterspells. Control the stack and protect your win conditions.

,,,,
Storm8 cards

8 storm synergies. Chain spells for exponential value.

,,,,
Group Hug4 cards

4 group hug effects. Help everyone while secretly advancing your plan.

,,,

Combos9 total

  • 2-card combo · 1
  • +
  • 3-card combos · 6
  • ++
  • ++
  • ++
  • ++
  • ++
  • ++
  • 4-card combos · 2
  • +++
  • +++