Commander
2.6±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(141 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (35% CMC 5+)+-10ⓘ
Mana dorks4
Land ramp4
Low Land Count (0/32)+-80ⓘ
Tutors2
Draw engines2
Cantrips & burst draw1
Value engines4
Counterspells1
Spot removal5
Artifact/enchantment removal1
Stax & hate1
Protection3
Two-Color Mana Base (no fixing needed)+155ⓘ
Low Land Count (0/32)+-80ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces1
Win conditions2
Combat threats1
Token generators3
Clone effects2
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.6 → Bracket 1
Mana base75Interaction44Threats38
1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.