Gimme That

4.5±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(304 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Tempo Control (lockout lethality)+12
1 extra turn effect+5
Combat Damage Synergy: 1 haste enabler+2
Win conditions1
Combat threats1
Clone effects1
Mass reanimation1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.5 → Bracket 3
Interaction81Threats79Mana base75

Right at the Bracket 3 threshold

2.0 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Extra turns (1)
Mass land denial — none
2-card combo — none

Themes10 total

Rogue Tribal16 cards

16 rogue creatures detected. Tribal synergies can create powerful board states.

Blink/Flicker14 cards

14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Aggro12 cards

12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.