Commander
4.5±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(304 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Mana rocks5
Draw engines5
Cantrips & burst draw7
Recursion2
Value engines4
Counterspells3
Spot removal8
Board wipes4
Stax & hate1
Protection1
Two-Color Mana Base (no fixing needed)+6ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands2
Utility lands5
Taplands9
Tempo Control (lockout lethality)+12ⓘ
1 extra turn effect+5ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Synergy pieces4
Win conditions1
Combat threats1
Token generators4
Reanimation4
Clone effects1
Mass reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 3
Interaction81Threats79Mana base75
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Rogue Tribal16 cards
16 rogue creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.