Commander
No commander provided4.2±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence280 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks7
Land ramp1
Draw engines5
Cantrips & burst draw7
Scry & Surveil2
Recursion6
Counterspells3
Spot removal8
Graveyard hate1
Board wipes2
Edict effects1
Protection1
Fetchlands2
Premium utility lands2
Utility lands5
Taplands3
Basic lands2
Combat Damage Synergy+25ⓘ
Synergy pieces11
Win conditions1
Combat threats6
Sacrifice outlets3
Drain effects5
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.2 → Bracket 2
1.2 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Zombie Tribal31 cards
31 zombie creatures detected. Tribal synergies can create powerful board states.
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Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
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+1/+1 Counters10 cards
10 counter synergies. Grow creatures over time for massive threats.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.