Ellivere of the Wild Court

6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Commander combat pressure
High confidence(435 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Draw Engine (Ellivere of the Wild Court provides card draw)+18
Cantrips & burst draw3
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25
Win conditions1
Combat threats1
Drain effects1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.2 → Bracket 3
Interaction96Mana base87Speed85

1.7 above Bracket 2 ceiling (4.5)

0.3 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Go-Wide / Weenies20 cards

20 low-cost creatures. Swarm the board and pump for lethal attacks.

Stax13 cards

13 stax pieces. Tax and restrict opponents' resources while breaking parity.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.